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D&D 3.5 - Tome of Battle - Book of Nine Swords [OEF].pdf

 

InfoPass..pdf

 

Monster Manual IV.pdf 

 

Hyperconscious - Exploration In Psionics (Malhavoc).pdf

 

Aberrant - Player's Guide.pdf

 

Aberrant - Core Rules.pdf

 

Namenode.xml

 

Dragon Magazine Compendium.pdf

 

Untapped_Potential.pdf

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Drifters 

 

 

 

 

Theme:

2 Sided war conflict of Tech/Magic with Drifters in the middle with their hybrid magic/tech ship.  Tech uses clones or nearly sentient robot slaves.  Magic uses domination type spells, or the like.  Either immortal, vampires, and elves lead them.

 

Tech/Psionic has all males.

 

Fantasy/Magic has all females.

 

Though there can be both genders, if they're in one side they've been "enslaved" for their breeding.

 

Possible third enemy that's stronger than both

 

Arthurian spin:  Merlin is a super computer.  Knights of the Round Table names are for ship classes or mechas, etc. 

 

At each lvl PCs can decide an upgrade attribute they provide to the ship, only active PCs can give a bonus.  For example, a lvl 7 character could pick 2 speed, 2 defense, 1 damage boost and 1 attack.  Ship also levels up with default specs being increased via vote from forums.  For example, the ship could start with a base of 10 in everything, or whatever, and as PCs level, they decide to put it all into speed to be the "fastest." or the like.

 

 

 

 

HRs to consider adding:

1d20  Saving throw for effects (spell or otherwise) that insta take a person out of a fight like blindness or stun.

Cap of DPR:  A character that's able to focus on damage must not exceed 10 x the level of game in any given round.  If they exceed this number, they are instead lowered to it.  I.e.  Even if my bard/paladin can divine might and hit for 150 dmg if all attacks hit, I'd only get 120 max.

 

 

Logs

 

What system should Telsar use: 4e or MnM2e?

 

NekoJunkieclass

 

Objectimages

 

 

OldFront

 

Blondepics

 

 

 

 

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